Support for Active Beacon Energy Progress (Temple mechanic)

Currently, players must surround and kill enemies marked by a Beacon in order to fully charge its energy within a single map.

I would like to suggest adding a BOT / automated progression system for Active Beacons, allowing Beacon energy to accumulate progressively across multiple maps.

Proposed Behavior

  • When a Beacon is activated, its energy progress is saved.

  • Energy gained from Beacon-related kills carries over between maps.

Benefits

  • Reduces repetitive gameplay and time pressure

  • Makes the Temple mechanic feel more strategic and long-term

  • Improves accessibility for players with limited playtime

Thank you
Shuna