Currently, players must surround and kill enemies marked by a Beacon in order to fully charge its energy within a single map.
I would like to suggest adding a BOT / automated progression system for Active Beacons, allowing Beacon energy to accumulate progressively across multiple maps.
Proposed Behavior
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When a Beacon is activated, its energy progress is saved.
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Energy gained from Beacon-related kills carries over between maps.
Benefits
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Reduces repetitive gameplay and time pressure
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Makes the Temple mechanic feel more strategic and long-term
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Improves accessibility for players with limited playtime
Thank you
Shuna