Request: Temporarily suspend looting after bot activate breach or delirium.
Description: Breach and Delirium encounters are timed, or have timed requirements. Breach has a circle area moving outward spawning mobs, delirium has a timer and you need to keep moving out and killing enemies to continue the encounter. Bot will stop and pickup loot while the event is going on.
Reason for Implementation: By pausing looting, bot can focus on killing mobs during the limited time event.
How bot should Implement: Temporarily turn off looting for X amount of seconds, then possibly reset exploration percentage so bot can retrace/backtrack. Or if bot start remembering drops, it could go retrieve.
Yes, many unique monsters have a death animation. Bot will often leave without picking up the mob’s loot.
This is different, however, from what this feature request is. Suspending looting, but still killing mobs is what this ask is for.
We do this because we want to kill as many spawned monsters before the breach event or delirium event is completed. The problem is having the bot go back and pickup all the loot.
If the bot had loot memory, it would be easy. But if it doesn’t, I would assume the exploration % would be reset, or maybe the bot stops exploration % increase upon triggering breach or delirium, and then resumes it later?