This new patch is a little toxic with all these bosses, and as an LA Deadeye, standing in straight trajectories to the bosses with no strafing pattern is insane, nobody does that by hand, and its forced me to compensate by configuring my boss kill speed to be higher to barley survive.
In my mind, if you had circular kiting routines for bosses, the character would know to keep running in a user set radius around the boss, every X amount of milliseconds it will reposition to another safe spot on the circular ring pattern, chaining together in such a way to keep moving in a circle with the ability to actually dodge out of incoming attacks.
You could just have this as a toggle on off feature in the combat routine, so melee characters could continue using the same logic currently coded.
Thank you for your consideration and for all you do, Iām happy to be here and playing!