//
// Exiled Bot 2 Pickit - Configuration Guide for Path of Exile 2
//
// This file defines which items your bot should pick up, identify, keep, or salvage.
//
// Important File:
// - ModsList.html in the main bot folder contains all available mods
//   (Use expressions from the right column, like local_minimum_added_physical_damage)
//
// Special Computed Values:
// ----------------------
// [TotalResistances] - Sums all resistance values on an item
//   Example: [Category] == "Helmet" # [TotalResistances] > "50" && [StashItem] == "true"  // Keeps helmets with >50 total resistance
//
// Defensive Calculations:
// ---------------------
// [ComputedArmour] - Final armour value after all modifiers
// [ComputedEvasion] - Final evasion value after all modifiers
// [ComputedEnergyShield] - Final ES value after all modifiers
//
// Damage Calculations:
// ------------------
// [DPS] - Total weapon DPS (physical + elemental)
// [ElementalDPS] - Only elemental portion of weapon DPS
// [PhysicalDPS] - Only physical portion of weapon DPS
//
// Spell Damage Totals:
// ------------------
// [TotalSpellElementalDamage] - Combined spell + elemental damage (%)
// [TotalFireSpellDamage] - Fire spell damage including general spell damage (%)
// [TotalColdSpellDamage] - Cold spell damage including general spell damage (%)
// [TotalLightningSpellDamage] - Lightning spell damage including general spell damage (%)
//
// Gems:
// -------------
// [GemLevel] - Current level of the gem
//
// Example:
// [Type] == "Uncut Support Gem" && [GemLevel] == "3" # [StashItem] == "true"
// This means: Pick up level 3 support gems
// This means: Pick up spirit gem with level higher than 17
//
// UniqueName:
// -----------
// Matches specific unique items by their exact name
// Example: [Type] == "Heavy Belt" && [Rarity] == "Unique" # [UniqueName] == "Headhunter" && [StashItem] == "true"
// This means: Pick up and stash items named "Headhunter"
//
// ItemTier:
// --------
// Represents the tier of the item base type (higher is better)
// Example: [Category] == "Ring" && [ItemTier] >= "2" # [StashItem] == "true"
// This means: Pick up and stash rings of tier 2 or higher
//
// Quality:
// -------
// The quality percentage of an item (0-20 for most items)
// Example: [Quality] >= "15" # [StashItem] == "true"
// This means: Pick up and stash items with 15% or more quality
//
// WaystoneTier:
// -------
// The tier of a waystone (1-16 at the moment)
// Example: [Category] == "Waystone" && [WaystoneTier] >= "10" # [StashItem] == "true"
// This means: Pick up and stash waystones tier 10 or more
//
// Basic Syntax:
// -----------
// Each line follows this pattern: [What to Check] Operator "Value"
//
// Available Operators:
// == (equals)              Example: [Rarity] == "Unique"
// != (not equals)          Example: [Category] != "Flask"
// >  (greater than)        Example: [ItemLevel] > "75"
// >= (greater or equal)    Example: [Quality] >= "20"
// <  (less than)          Example: [Quality] < "6"
// <= (less or equal)       Example: [Quality] <= "10"
//
// You can combine checks using:
// && (AND)  - Both conditions must be true
// || (OR)   - At least one condition must be true
// ()        - Group conditions together
//
// Available Categories:
// ------------------
// Equipment: "BodyArmour", "Gloves", "Boots", "Belt", "Helmet", "Ring", "Amulet"
// Weapons: "Weapon", "1Handed", "2Handed", "OffHand"
// Others: "Flask", "Waystone", "Gem"
//
// Weapon Categories:
// ---------------
// One-handed: "Claw", "Dagger", "Wand", "OneHandSword", "OneHandAxe", "OneHandMace", 
//            "Sceptre", "Spear", "Flail"
// Two-handed: "Bow", "Staff", "TwoHandSword", "TwoHandAxe", "TwoHandMace", 
//            "Quarterstaff", "Crossbow", "Trap", "FishingRod"
// Off-hand:   "Quiver", "Shield", "Focus"
//
// Example:
// [WeaponCategory] == "OneHandSword" # [PhysicalDPS] > "300" && [StashItem] == "true"
// This means: Pick up one-handed swords, but only keep ones with >300 physical DPS
//
// Rarity Values:
// ------------
// [Rarity] can only use == or != with these values:
// "Normal", "Magic", "Rare", "Unique"
//
// Special Flags:
// ------------
// [StashItem] == "true"   - Put item in stash
// [StashUnid] == "true"   - Stash without identifying
// [Salvage] == "true"     - Mark for salvaging
//
// Using # to Split Checks:
// ----------------------
// Rules can have two parts, split by #
// Before #: Checked BEFORE identifying the item
// After #: Checked AFTER identifying the item
//
// Example:
// [Rarity] == "Rare" # [TotalResistances] > "50" && [StashItem] == "true"
// This means: Pick up rare items, but only keep ones with >50% total resistance
//
// IMPORTANT - Understanding Local vs Global Modifiers:
// -----------------------------------------------
// local_* mods (like local_attack_speed_+%) ONLY affect the item itself
// regular mods (like attack_speed_+%) affect your entire character
//
// Example:
// local_attack_speed_+% on a weapon: Only speeds up that weapon
// attack_speed_+% on a ring: Speeds up ALL your attacks
//
//
//
// Weighted Sums 
// ----------------------
// A weighted sum is just like a regular sum (5+3+6=14), but each number is multiplied by its weight before being added together example : (sum1weight = 2, sum2weight = 3, sum3weight = 4) then (5x2)+(3x3)+(6x4) = (10)+(9)+(24)=43.
// This is a new way for the pickit system to better read rare mods on an item. It allows us to simplying millions of lines of code in a few simple lines.
// When looking at an items sum values, you want to figure out the weights based off of each base and the current meta/value of things.
// This can be somewhat simple at times, though mostly requires alot of experience and knowledge of the game. An example would be as follows; if you decide that mana = 1 sum point, then you could assume that 1 intelligence holds a value of 2 sum points, because 1 point of intelligence gives you 2 mana.
// To figure out relative sum values for targeting preffix/suffix tiers can be easy; you just have to look at the top rolls of each and compare to one and other. example: max life roll being 100 and max mana roll being 200, we can assume life = 2 and mana = 1. those are the relative sum numbers.
// Once you have your sum values figured out, the rest becomes about figuring out the total sum that you want, the high end or low end of given set of stats on an item. the higher the number, the more strict the pickit becomes.
// if this is all too complicated for you, do not touch any of the sum numbers, but feel free to tinker with the total sum numers and adjust to your needs. example : [WeightedSum(...)] >= "thisNumberHere" && [StashItem] == "true".



/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  SALVAGE                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Rarity] == "Normal" && [Sockets] > "0" # [Salvage] == "true"
//[Rarity] == "Magic" && [Sockets] > "0" # [Salvage] == "true"

//[Rarity] == "Normal" && [Quality] > "0" && [Category] != "Charm" # [Salvage] == "true"
//[Rarity] == "Magic" && [Quality] > "0" && [Category] != "Charm" # [Salvage] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  CURRENCY                                       //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


[Type] == "Mirror of Kalandra" # [StashItem] == "true"
[Type] == "Hinekora's Lock" # [StashItem] == "true"
[Type] == "Perfect Chaos Orb" # [StashItem] == "true"
[Type] == "Perfect Exalted Orb" # [StashItem] == "true"
[Type] == "Divine Orb" # [StashItem] == "true"
[Type] == "Orb of Annulment" # [StashItem] == "true"
[Type] == "Fracturing Orb" # [StashItem] == "true"
[Type] == "Greater Chaos Orb" # [StashItem] == "true"
[Type] == "Chaos Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Perfect Jeweller's Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Perfect Regal Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Orb of Chance" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Greater Exalted Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Perfect Orb of Augmentation" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Vaal Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Exalted Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Transmutation Shard" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Arcanist's Etcher" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Chance Shard" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Gemcutter's Prism" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Greater Regal Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Glassblower's Bauble" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Artificer's Shard" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Regal Shard" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Armourer's Scrap" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Blacksmith's Whetstone" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Artificer's Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Orb of Augmentation" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Orb of Alchemy" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Perfect Orb of Transmutation" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Greater Jeweller's Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Scroll of Wisdom" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Orb of Transmutation" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Regal Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Lesser Jeweller's Orb" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Greater Orb of Augmentation" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Greater Orb of Transmutation" # [StashItem] == "true" && [IgnoreRitual] == "true"




/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                  CHAOS RECIPE - UNIDENTIFIED (2 CHAOS ORBS)                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// This is one of the best steady money makers!
// Pick up ilvl 60-74 rares UNIDENTIFIED for 2 chaos per set
// Set = 2 rings, 1 amulet, 1 belt, 1 weapon, 1 body, 1 helm, 1 gloves, 1 boots

// Small items (HIGHEST PRIORITY - pick these first!)
[Category] == "Ring" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
[Category] == "Belt" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"

// Weapons (ISSUE: [Category] == "Weapon" causes validator warnings)
// For chaos recipe weapons, uncomment armor pieces below to get complete sets
// Or manually pick up weapons as you farm
//[Category] == "Weapon" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"

// OPTIONAL: Uncomment specific weapon types if you want auto-pickup for chaos recipe
// One-handed weapons (take less space):
//[WeaponCategory] == "OneHandSword" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "OneHandAxe" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "OneHandMace" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "Dagger" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "Sceptre" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
// Two-handed weapons (if you have space):
//[WeaponCategory] == "TwoHandSword" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "TwoHandAxe" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "Bow" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "Staff" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "Quarterstaff" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
//[WeaponCategory] == "Crossbow" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"

// Armor pieces - ENABLED for complete chaos recipe sets
// (You need these anyway for full sets - might as well pick them up!)
[Category] == "BodyArmour" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
[Category] == "Helmet" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
[Category] == "Gloves" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"
[Category] == "Boots" && [Rarity] == "Rare" && [ItemLevel] >= "60" && [ItemLevel] <= "74" # [StashUnid] == "true"

// NOTE: Weapons for chaos recipe need to be picked manually or added with specific types
// The validator doesn't support a generic "Weapon" category filter
// Comment out armor pieces above if inventory fills too fast


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            Special Gems           	                           //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

//[Type] == "Atziri's Allure" # [StashItem] == "true"
//[Type] == "Arbiter's Ignition" # [StashItem] == "true"
//[Type] == "Kulemak's Dominion" # [StashItem] == "true"
//[Type] == "Zarokh's Refrain" # [StashItem] == "true"
//[Type] == "Paquate's Pact" # [StashItem] == "true"
//[Type] == "Sione's Temper" # [StashItem] == "true"
//[Type] == "Einhar's Beastrite" # [StashItem] == "true"
//[Type] == "Vilenta's Propulsion" # [StashItem] == "true"
//[Type] == "Ahn's Citadel" # [StashItem] == "true"
//[Type] == "Uruk's Smelting" # [StashItem] == "true"
//[Type] == "Kurgal's Leash" # [StashItem] == "true"
//[Type] == "Daresso's Passion" # [StashItem] == "true"
//[Type] == "Arakaali's Lust" # [StashItem] == "true"
//[Type] == "Tacati's Ire" # [StashItem] == "true"
//[Type] == "Varashta's Blessing" # [StashItem] == "true"
//[Type] == "Romira's Requital" # [StashItem] == "true"
//[Type] == "Brutus' Brain" # [StashItem] == "true"
//[Type] == "Tecrod's Revenge" # [StashItem] == "true"
//[Type] == "Doedre's Undoing" # [StashItem] == "true"
//[Type] == "Kaom's Madness" # [StashItem] == "true"
//[Type] == "Tawhoa's Tending" # [StashItem] == "true"
//[Type] == "Kalisa's Crescendo" # [StashItem] == "true"
[Type] == "Kulemak's Invitation" # [StashItem] == "true"
[Type] == "Atalui's Bloodletting" # [StashItem] == "true"
[Type] == "Ailith's Chimes" # [StashItem] == "true"
[Type] == "Ratha's Assault" # [StashItem] == "true"
[Type] == "Arjun's Medal" # [StashItem] == "true"
[Type] == "Ixchel's Torment" # [StashItem] == "true"
[Type] == "Piety's Mercy" # [StashItem] == "true"
[Type] == "Dialla's Desire" # [StashItem] == "true"
[Type] == "Xoph's Pyre" # [StashItem] == "true"
[Type] == "Esh's Radiance" # [StashItem] == "true"
[Type] == "Tul's Stillness" # [StashItem] == "true"
[Type] == "Uul-Netol's Embrace" # [StashItem] == "true"
[Type] == "Rakiata's Flow" # [StashItem] == "true"
[Type] == "Garukhan's Resolve" # [StashItem] == "true"
[Type] == "Rigwald's Ferocity" # [StashItem] == "true"
[Type] == "Uhtred's Exodus" # [StashItem] == "true"
[Type] == "Uhtred's Omen" # [StashItem] == "true"
[Type] == "Uhtred's Augury" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                     Gems     	                               //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Type] == "Uncut Skill Gem (Level 19)" # [StashItem] == "true"
[Type] == "Uncut Skill Gem (Level 20)" # [StashItem] == "true"
//[Type] == "Uncut Skill Gem (Level 21)" # [StashItem] == "true"

//[Type] == "Uncut Spirit Gem (Level 18)" # [StashItem] == "true"
[Type] == "Uncut Spirit Gem (Level 19)" # [StashItem] == "true"
[Type] == "Uncut Spirit Gem (Level 20)" # [StashItem] == "true"
//[Type] == "Uncut Spirit Gem (Level 21)" # [StashItem] == "true"

//[Type] == "Uncut Support Gem" && [GemLevel] >= "5" # [StashItem] == "true" && [IgnoreRitual] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                         Disenchant Uniques for Chance Orbs    	               //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


// With this rule uncommented, bot will pickup every uniques and disenchant them if they don't match another stashitem rule in the pickit
//[Rarity] == "Unique" # [UniqueName] == "PICK ME AND DISENCHANT ME" && [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                     Runes  			                           //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

[Type] == "Farrul's Rune of the Hunt" # [StashItem] == "true"
[Type] == "Thane Myrk's Rune of Summer" # [StashItem] == "true"
[Type] == "Lady Hestra's Rune of Winter" # [StashItem] == "true"
[Type] == "Thane Leld's Rune of Spring" # [StashItem] == "true"
[Type] == "Fenumus' Rune of Agony" # [StashItem] == "true"
[Type] == "Thane Girt's Rune of Wildness" # [StashItem] == "true"
[Type] == "Hedgewitch Assandra's Rune of Wisdom" # [StashItem] == "true"
[Type] == "Saqawal's Rune of the Sky" # [StashItem] == "true"
[Type] == "The Greatwolf's Rune of Willpower" # [StashItem] == "true"
[Type] == "Craiceann's Rune of Recovery" # [StashItem] == "true"
[Type] == "Craiceann's Rune of Warding" # [StashItem] == "true"
[Type] == "Countess Seske's Rune of Archery" # [StashItem] == "true"
[Type] == "Saqawal's Rune of Erosion" # [StashItem] == "true"
[Type] == "Saqawal's Rune of Memory" # [StashItem] == "true"
[Type] == "The Greatwolf's Rune of Claws" # [StashItem] == "true"
[Type] == "Courtesan Mannan's Rune of Cruelty" # [StashItem] == "true"
[Type] == "Thane Grannell's Rune of Mastery" # [StashItem] == "true"
[Type] == "Fenumus' Rune of Spinning" # [StashItem] == "true"
[Type] == "Fenumus' Rune of Draining" # [StashItem] == "true"
[Type] == "Farrul's Rune of Grace" # [StashItem] == "true"
[Type] == "Farrul's Rune of the Chase" # [StashItem] == "true"



/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              Distilled Emotions	      	                       //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Type] == "Distilled Isolation" # [StashItem] == "true"
//[Type] == "Distilled Suffering" # [StashItem] == "true"
//[Type] == "Distilled Fear" # [StashItem] == "true"
//[Type] == "Distilled Despair" # [StashItem] == "true"
//[Type] == "Distilled Disgust" # [StashItem] == "true"
//[Type] == "Distilled Envy" # [StashItem] == "true"
//[Type] == "Distilled Paranoia" # [StashItem] == "true"
//[Type] == "Distilled Ire" # [StashItem] == "true"
//[Type] == "Distilled Guilt" # [StashItem] == "true"
//[Type] == "Distilled Greed" # [StashItem] == "true"

[Type] == "Diluted Liquid Ire" # [StashItem] == "true"
[Type] == "Diluted Liquid Guilt" # [StashItem] == "true"
[Type] == "Diluted Liquid Greed" # [StashItem] == "true"
[Type] == "Liquid Paranoia" # [StashItem] == "true"
[Type] == "Liquid Envy" # [StashItem] == "true"
[Type] == "Liquid Disgust" # [StashItem] == "true"
[Type] == "Liquid Despair" # [StashItem] == "true"
[Type] == "Concentrated Liquid Fear" # [StashItem] == "true"
[Type] == "Concentrated Liquid Suffering" # [StashItem] == "true"
[Type] == "Concentrated Liquid Isolation" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                    Soul Cores 	                               //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


[Type] == "Soul Core of Topotante" # [StashItem] == "true"
[Type] == "Soul Core of Tacati" # [StashItem] == "true"
[Type] == "Soul Core of Opiloti" # [StashItem] == "true"
[Type] == "Soul Core of Jiquani" # [StashItem] == "true"
[Type] == "Soul Core of Zalatl" # [StashItem] == "true"
[Type] == "Soul Core of Citaqualotl" # [StashItem] == "true"
[Type] == "Soul Core of Puhuarte" # [StashItem] == "true"
[Type] == "Soul Core of Tzamoto" # [StashItem] == "true"
[Type] == "Soul Core of Xopec" # [StashItem] == "true"
[Type] == "Soul Core of Quipolatl" # [StashItem] == "true"
[Type] == "Soul Core of Ticaba" # [StashItem] == "true"
[Type] == "Soul Core of Atmohua" # [StashItem] == "true"
[Type] == "Soul Core of Cholotl" # [StashItem] == "true"
[Type] == "Soul Core of Zantipi" # [StashItem] == "true"
[Type] == "Soul Core of Azcapa" # [StashItem] == "true"
[Type] == "Atmohua's Soul Core of Retreat" # [StashItem] == "true"
[Type] == "Hayoxi's Soul Core of Heatproofing" # [StashItem] == "true"
[Type] == "Zalatl's Soul Core of Insulation" # [StashItem] == "true"
[Type] == "Topotante's Soul Core of Dampening" # [StashItem] == "true"
[Type] == "Opiloti's Soul Core of Assault" # [StashItem] == "true"
[Type] == "Guatelitzi's Soul Core of Endurance" # [StashItem] == "true"
[Type] == "Xopec's Soul Core of Power" # [StashItem] == "true"
[Type] == "Xipocado's Soul Core of Dominion" # [StashItem] == "true"
[Type] == "Citaqualotl's Soul Core of Foulness" # [StashItem] == "true"
[Type] == "Cholotl's Soul Core of War" # [StashItem] == "true"
[Type] == "Tacati's Soul Core of Affliction" # [StashItem] == "true"
[Type] == "Quipolatl's Soul Core of Flow" # [StashItem] == "true"
[Type] == "Tzamoto's Soul Core of Ferocity" # [StashItem] == "true"
[Type] == "Uromoti's Soul Core of Attenuation" # [StashItem] == "true"
[Type] == "Estazunti's Soul Core of Convalescence" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               Talismans      	                               //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Type] == "Bear Talisman" # [StashItem] == "true"
//[Type] == "Primate Talisman" # [StashItem] == "true"
//[Type] == "Stag Talisman" # [StashItem] == "true"
//[Type] == "Boar Talisman" # [StashItem] == "true"
//[Type] == "Serpent Talisman" # [StashItem] == "true"
//[Type] == "Wolf Talisman" # [StashItem] == "true"
[Type] == "Cat Talisman" # [StashItem] == "true"
[Type] == "Owl Talisman" # [StashItem] == "true"
[Type] == "Ox Talisman" # [StashItem] == "true"
//[Type] == "Fox Talisman" # [StashItem] == "true"
//[Type] == "Rabbit Talisman" # [StashItem] == "true"
[Type] == "Talisman of Thruldana" # [StashItem] == "true"
//[Type] == "Talisman of Maxarius" # [StashItem] == "true"
[Type] == "Talisman of Eeshta" # [StashItem] == "true"
//[Type] == "Talisman of Egrin" # [StashItem] == "true"
[Type] == "Talisman of Ralakesh" # [StashItem] == "true"
[Type] == "Talisman of Sirrius" # [StashItem] == "true"
//[Type] == "Talisman of Grold" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                     Omens                                       //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Type] == "Petition Splinter" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Omen of Refreshment" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Omen of Gambling" # [StashItem] == "true" && [IgnoreRitual] == "true"


[Type] == "Precursor Tablet" # [StashItem] == "true"
[Type] == "Breach Precursor Tablet" # [StashItem] == "true"
[Type] == "Expedition Precursor Tablet" # [StashItem] == "true"
[Type] == "Delirium Precursor Tablet" # [StashItem] == "true"
[Type] == "Ritual Precursor Tablet" # [StashItem] == "true"
[Type] == "Overseer Precursor Tablet" # [StashItem] == "true"

// Misc / Utility Omens //

[Type] == "Omen of Chance" # [StashItem] == "true"
[Type] == "Omen of Whittling" # [StashItem] == "true"
[Type] == "Omen of Light" # [StashItem] == "true"
[Type] == "Omen of Sanctification" # [StashItem] == "true"

// Annulment Omens //

[Type] == "Omen of Sinistral Annulment" # [StashItem] == "true"
[Type] == "Omen of Dextral Annulment" # [StashItem] == "true"

// Alchemy Omens //

[Type] == "Omen of Sinistral Alchemy" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Dextral Alchemy" # [StashItem] == "true" && [IgnoreRitual] == "true"

// Coronation Omens //

//[Type] == "Omen of Homogenising Coronation" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Sinistral Coronation" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Dextral Coronation" # [StashItem] == "true" && [IgnoreRitual] == "true"

// Exaltation Omens //

 //[Type] == "Omen of Sinistral Exaltation" # [StashItem] == "true" && [IgnoreRitual] == "true"
 //[Type] == "Omen of Dextral Exaltation" # [StashItem] == "true" && [IgnoreRitual] == "true"
 //[Type] == "Omen of Greater Exaltation" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Homogenising Exaltation" # [StashItem] == "true"
[Type] == "Omen of Catalysing Exaltation" # [StashItem] == "true" && [IgnoreRitual] == "true"

// Erasure Omens //

[Type] == "Omen of Sinistral Erasure" # [StashItem] == "true"
[Type] == "Omen of Dextral Erasure" # [StashItem] == "true"

// Crystallisation Omens //

[Type] == "Omen of Sinistral Crystallisation" # [StashItem] == "true"
[Type] == "Omen of Dextral Crystallisation" # [StashItem] == "true" && [IgnoreRitual] == "true"

// Chaotic Omens //

//[Type] == "Omen of Chaotic Quantity" # [StashItem] == "true" && [IgnoreRitual] == "true"
//[Type] == "Omen of Chaotic Monsters" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Chaotic Rarity" # [StashItem] == "true" && [IgnoreRitual] == "true"

// Necromancy Omens //

//[Type] == "Omen of Dextral Necromancy" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Sinistral Necromancy" # [StashItem] == "true" && [IgnoreRitual] == "true"

// Misc / Utility Omens //

 //[Type] == "Omen of Purtrefication" # [StashItem] == "true" && [IgnoreRitual] == "true"
 //[Type] == "Omen of Resurgence" # [StashItem] == "true" && [IgnoreRitual] == "true"
 //[Type] == "Omen of the Ancients" # [StashItem] == "true" && [IgnoreRitual] == "true"
 //[Type] == "Omen of Amelioration" # [StashItem] == "true" && [IgnoreRitual] == "true"
 //[Type] == "Omen of Bartering" # [StashItem] == "true" && [IgnoreRitual] == "true"
 //[Type] == "Omen of the Sovereign" # [StashItem] == "true" && [IgnoreRitual] == "true"
 //[Type] == "Omen of the Liege" # [StashItem] == "true" && [IgnoreRitual] == "true"
 //[Type] == "Omen of the Blackblooded" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Abyssal Echoes" # [StashItem] == "true"
[Type] == "Omen of the Blessed" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Corruption" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Answered Prayers" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Reinforcements" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Secret Compartments" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of the Hunt" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Omen of Recombination" # [StashItem] == "true" && [IgnoreRitual] == "true"





/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                    Essences                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// -- Lesser Essences --

[Type] == "Lesser Essence of the Body" # [StashItem] == "true"
[Type] == "Lesser Essence of the Mind" # [StashItem] == "true"
[Type] == "Lesser Essence of Enhancement" # [StashItem] == "true"
[Type] == "Lesser Essence of Abrasion" # [StashItem] == "true"
[Type] == "Lesser Essence of Flames" # [StashItem] == "true"
[Type] == "Lesser Essence of Insulation" # [StashItem] == "true"
[Type] == "Lesser Essence of Ice" # [StashItem] == "true"
[Type] == "Lesser Essence of Thawing" # [StashItem] == "true"
[Type] == "Lesser Essence of Electricity" # [StashItem] == "true"
[Type] == "Lesser Essence of Grounding" # [StashItem] == "true"
[Type] == "Lesser Essence of Ruin" # [StashItem] == "true"
[Type] == "Lesser Essence of Command" # [StashItem] == "true"
[Type] == "Lesser Essence of Battle" # [StashItem] == "true"
[Type] == "Lesser Essence of Sorcery" # [StashItem] == "true"
[Type] == "Lesser Essence of Haste" # [StashItem] == "true"
[Type] == "Lesser Essence of Alacrity" # [StashItem] == "true"
[Type] == "Lesser Essence of the Infinite" # [StashItem] == "true"
[Type] == "Lesser Essence of Seeking" # [StashItem] == "true"
[Type] == "Lesser Essence of Opulence" # [StashItem] == "true"

// -- Normal Essences --

[Type] == "Essence of the Body" # [StashItem] == "true"
[Type] == "Essence of the Mind" # [StashItem] == "true"
[Type] == "Essence of Enhancement" # [StashItem] == "true"
[Type] == "Essence of Abrasion" # [StashItem] == "true"
[Type] == "Essence of Flames" # [StashItem] == "true"
[Type] == "Essence of Insulation" # [StashItem] == "true"
//[Type] == "Essence of Ice" # [StashItem] == "true"
[Type] == "Essence of Thawing" # [StashItem] == "true"
[Type] == "Essence of Electricity" # [StashItem] == "true"
[Type] == "Essence of Grounding" # [StashItem] == "true"
[Type] == "Essence of Ruin" # [StashItem] == "true"
[Type] == "Essence of Command" # [StashItem] == "true"
[Type] == "Essence of Battle" # [StashItem] == "true"
[Type] == "Essence of Sorcery" # [StashItem] == "true"
[Type] == "Essence of Haste" # [StashItem] == "true"
[Type] == "Essence of Alacrity" # [StashItem] == "true"
[Type] == "Essence of the Infinite" # [StashItem] == "true"
[Type] == "Essence of Seeking" # [StashItem] == "true"
[Type] == "Essence of Opulence" # [StashItem] == "true"

// -- Greater Essences --

//[Type] == "Greater Essence of the Body" # [StashItem] == "true"
//[Type] == "Greater Essence of the Mind" # [StashItem] == "true"
[Type] == "Greater Essence of Enhancement" # [StashItem] == "true"
//[Type] == "Greater Essence of the Infinite" # [StashItem] == "true"
//[Type] == "Greater Essence of Flames" # [StashItem] == "true"
[Type] == "Greater Essence of Insulation" # [StashItem] == "true"
//[Type] == "Greater Essence of Ice" # [StashItem] == "true"
[Type] == "Greater Essence of Thawing" # [StashItem] == "true"
//[Type] == "Greater Essence of Electricity" # [StashItem] == "true"
[Type] == "Greater Essence of Grounding" # [StashItem] == "true"
[Type] == "Greater Essence of Abrasion" # [StashItem] == "true"
//[Type] == "Greater Essence of Battle" # [StashItem] == "true"
//[Type] == "Greater Essence of Sorcery" # [StashItem] == "true"
[Type] == "Greater Essence of Ruin" # [StashItem] == "true"
//[Type] == "Greater Essence of Command" # [StashItem] == "true"
[Type] == "Greater Essence of Haste" # [StashItem] == "true"
//[Type] == "Greater Essence of Alacrity" # [StashItem] == "true"
[Type] == "Greater Essence of Seeking" # [StashItem] == "true"
[Type] == "Greater Essence of Opulence" # [StashItem] == "true"

// -- Perfect Essences --

//[Type] == "Perfect Essence of the Body" # [StashItem] == "true"
//[Type] == "Perfect Essence of the Mind" # [StashItem] == "true"
[Type] == "Perfect Essence of Enhancement" # [StashItem] == "true"
[Type] == "Perfect Essence of Abrasion" # [StashItem] == "true"
[Type] == "Perfect Essence of Flames" # [StashItem] == "true"
[Type] == "Perfect Essence of Insulation" # [StashItem] == "true"
//[Type] == "Perfect Essence of Ice" # [StashItem] == "true"
//[Type] == "Perfect Essence of Thawing" # [StashItem] == "true"
[Type] == "Perfect Essence of Electricity" # [StashItem] == "true"
//[Type] == "Perfect Essence of Grounding" # [StashItem] == "true"
[Type] == "Perfect Essence of Ruin" # [StashItem] == "true"
//[Type] == "Perfect Essence of Command" # [StashItem] == "true"
[Type] == "Perfect Essence of Battle" # [StashItem] == "true"
[Type] == "Perfect Essence of Sorcery" # [StashItem] == "true"
[Type] == "Perfect Essence of Haste" # [StashItem] == "true"
//[Type] == "Perfect Essence of Alacrity" # [StashItem] == "true"
[Type] == "Perfect Essence of the Infinite" # [StashItem] == "true"
[Type] == "Perfect Essence of Seeking" # [StashItem] == "true"
[Type] == "Perfect Essence of Opulence" # [StashItem] == "true"

[Type] == "Essence of Hysteria" # [StashItem] == "true"
[Type] == "Essence of Delirium" # [StashItem] == "true"
[Type] == "Essence of Horror" # [StashItem] == "true"
[Type] == "Essence of Insanity" # [StashItem] == "true"
[Type] == "Essence of the Abyss" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 Abbyss       	                           //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Type] == "Gnawed Jawbone" # [StashItem] == "true"
//[Type] == "Preserved Jawbone" # [StashItem] == "true"
[Type] == "Ancient Jawbone" # [StashItem] == "true"
//[Type] == "Gnawed Rib" # [StashItem] == "true"
[Type] == "Preserved Rib" # [StashItem] == "true"
[Type] == "Ancient Rib" # [StashItem] == "true"
[Type] == "Gnawed Collarbone" # [StashItem] == "true"
[Type] == "Preserved Collarbone" # [StashItem] == "true"
[Type] == "Ancient Collarbone" # [StashItem] == "true"
[Type] == "Preserved Cranium" # [StashItem] == "true"
[Type] == "Preserved Vertebrae" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                   Expedition     	                           //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Type] == "Broken Circle Artifact" # [StashItem] == "true"
//[Type] == "Black Scythe Artifact" # [StashItem] == "true"
//[Type] == "Order Artifact" # [StashItem] == "true"
//[Type] == "Sun Artifact" # [StashItem] == "true"
//[Type] == "Exotic Coinage" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                     Catalysts                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Type] == "Flesh Catalyst" # [StashItem] == "true"
//[Type] == "Neural Catalyst" # [StashItem] == "true"
//[Type] == "Carapace Catalyst" # [StashItem] == "true"
//[Type] == "Adaptive Catalyst" # [StashItem] == "true"
//[Type] == "Xoph's Catalyst" # [StashItem] == "true"
[Type] == "Tul's Catalyst" # [StashItem] == "true"
[Type] == "Esh's Catalyst" # [StashItem] == "true"
//[Type] == "Uul-Netol's Catalyst" # [StashItem] == "true"
[Type] == "Reaver Catalyst" # [StashItem] == "true"
//[Type] == "Sibilant Catalyst" # [StashItem] == "true"
[Type] == "Chayula's Catalyst" # [StashItem] == "true"
//[Type] == "Skittering Catalyst" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                     Splinters                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

[Type] == "Breach Splinter" # [StashItem] == "true"
[Type] == "Simulacrum Splinter" # [StashItem] == "true"
[Type] == "Petition Splinter" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Type] == "Runic Splinter" # [StashItem] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                     Artifacts                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Type] == "Broken Circle Artifact" # [StashItem] == "true"
//[Type] == "Black Scythe Artifact" # [StashItem] == "true"
//[Type] == "Order Artifact" # [StashItem] == "true"
//[Type] == "Sun Artifact" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                     Trial Keys                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


//[Type] == "Bronze Key" # [StashItem] == "true"
//[Type] == "Silver Key" # [StashItem] == "true"
//[Type] == "Gold Key" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                    Waystones                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


// OPTIMIZED: Picking tier 10+ only (change to 1+ if you need all tiers)
[Category] == "Waystone" && [Rarity] == "Normal" && [WaystoneTier] >= "1" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Category] == "Waystone" && [Rarity] == "Magic" && [WaystoneTier] >= "1" # [StashItem] == "true" && [IgnoreRitual] == "true"
[Category] == "Waystone" && [Rarity] == "Rare" && [WaystoneTier] >= "1" # [StashItem] == "true" && [IgnoreRitual] == "true"


/////////////////////////////////////////
///                                   ///
///        Delirious Waystones        ///
///                                   ///
/////////////////////////////////////////

[Category] == "Waystone" && [Rarity] == "Normal" && [WaystoneTier] >= "1" # [map_endgame_fog_depth] >= "1" && [StashItem] == "true" && [IgnoreRitual] == "true"
[Category] == "Waystone" && [Rarity] == "Magic" && [WaystoneTier] >= "1" # [map_endgame_fog_depth] >= "1" && [StashItem] == "true" && [IgnoreRitual] == "true"
[Category] == "Waystone" && [Rarity] == "Rare" && [WaystoneTier] >= "1" # [map_endgame_fog_depth] >= "1" && [StashItem] == "true" && [IgnoreRitual] == "true"

/////////////////////////////////////////
///                                   ///
///          Special Waystones        ///
///                                   ///
/////////////////////////////////////////

//[Type] == "Inscribed Ultimatum" # [StashItem] == "true"
//[Type] == "Expedition Logbook" # [StashItem] == "true"

[Type] == "Idol of Estazunti" # [StashItem] == "true"
//[Type] == "An Audience With The King" # [StashItem] == "true"
[Type] == "Simulacrum" # [StashItem] == "true"
[Type] == "Breachstone" # [StashItem] == "true"

[Type] == "Cowardly Fate" # [StashItem] == "true"
[Type] == "Deadly Fate" # [StashItem] == "true"
[Type] == "Victorious Fate" # [StashItem] == "true"
[Type] == "Ancient Crisis Fragment" # [StashItem] == "true"
[Type] == "Faded Crisis Fragment" # [StashItem] == "true"
[Type] == "Weathered Crisis Fragment" # [StashItem] == "true"
[Type] == "Primary Calamity Fragment" # [StashItem] == "true"
[Type] == "Secondary Calamity Fragment" # [StashItem] == "true"
[Type] == "Tertiary Calamity Fragment" # [StashItem] == "true"

// -- Reliquary Keys --
[Type] == "Twilight Reliquary Key" # [StashItem] == "true"
[Type] == "Xesht's Reliquary Key" # [StashItem] == "true"
[Type] == "The Trialmaster's Reliquary Key" # [StashItem] == "true"
[Type] == "Ritualistic Reliquary Key" # [StashItem] == "true"
[Type] == "Tangmazu's Reliquary Key" # [StashItem] == "true"
[Type] == "Olroth's Reliquary Key" # [StashItem] == "true"
[Type] == "The Arbiter's Reliquary Key" # [StashItem] == "true"
[Type] == "Zarokh's Reliquary Key: Against the Darkness" # [StashItem] == "true"
[Type] == "Zarokh's Reliquary Key: Sandstorm Visage" # [StashItem] == "true"
[Type] == "Zarokh's Reliquary Key: Blessed Bonds" # [StashItem] == "true"
[Type] == "Zarokh's Reliquary Key: Sekhema's Resolve" # [StashItem] == "true"
[Type] == "Zarokh's Reliquary Key: Temporalis" # [StashItem] == "true"


/////////////////////////////////////////
///                                   ///
///              Tablets              ///
///                                   ///
/////////////////////////////////////////

//map_item_drop_quantity_+% 10
//map_item_drop_rarity_+% 30
//map_number_of_magic_packs_+% 70
//map_number_of_rare_packs_+%% 40
//map_pack_size_+% 10


//map_map_item_drop_chance_+% 50
//map_num_extra_strongboxes 1
//map_strongbox_chance_+% 100
//map_shrine_chance_+% 100
//map_num_extra_shrines 1
//map_monolith_chance_+% 100

//map_breach_X_additional_rare_monsters 2
//map_breach_%_chance_for_1_additional_breach 30
//map_breach_monster_quantity_+% 10
//map_breach_number_of_magic_packs_+% 70
//map_breach_%_chance_for_3_additional_breach 10

//map_affliction_encounter_boss_chance_+%  30
//map_delirium_doodads_+%_final 30
//map_affliction_reward_progress_on_kill_+%  30
//map_affliction_pack_size_+% 30
//map_affliction_encounter_monster_depth_+% 30
//map_delirium_additional_reward_type_chance_% 24


/////////////////////
///   Precursor   ///
/////////////////////


// Both good Prefix + Suffix
//[Type] == "Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_item_drop_quantity_+%:7,map_item_drop_rarity_+%:2,map_number_of_magic_packs_+%:1,map_number_of_rare_packs_+%:1.75,map_pack_size_+%:7)] >= "15" && [WeightedSum(map_map_item_drop_chance_+%:1.66,map_num_extra_strongboxes:100,map_strongbox_chance_+%:1,map_shrine_chance_+%:1,map_num_extra_shrines:100,map_monolith_chance_+%:1)] >= "10" && [StashItem] == "true"

// One of 2 good Prefix + Suffix
[Type] == "Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_item_drop_quantity_+%:7,map_item_drop_rarity_+%:2,map_number_of_magic_packs_+%:1,map_number_of_rare_packs_+%:1.75,map_pack_size_+%:7)] >= "15" && [StashItem] == "true"
[Type] == "Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_map_item_drop_chance_+%:1.66,map_num_extra_strongboxes:100,map_strongbox_chance_+%:1,map_shrine_chance_+%:1,map_num_extra_shrines:100,map_monolith_chance_+%:1)] >= "10" && [StashItem] == "true"
//[Type] == "Precursor Tablet" && [Rarity] != "Unique" # [StashItem] == "true"


//////////////////
///   Breach   ///
//////////////////


// Both good Prefix + Suffix
//[Type] == "Breach Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_item_drop_quantity_+%:7,map_item_drop_rarity_+%:2,map_number_of_magic_packs_+%:1,map_number_of_rare_packs_+%:1.75,map_pack_size_+%:7)] >= "15" && [WeightedSum(map_breach_X_additional_rare_monsters:35,map_breach_%_chance_for_1_additional_breach:2.5,map_breach_monster_quantity_+%:8,map_breach_number_of_magic_packs_+%:1,map_breach_%_chance_for_3_additional_breach:8)] >= "10" && [StashItem] == "true"

// One of 2 good Prefix + Suffix
[Type] == "Breach Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_item_drop_quantity_+%:7,map_item_drop_rarity_+%:2,map_number_of_magic_packs_+%:1,map_number_of_rare_packs_+%:1.75,map_pack_size_+%:7)] >= "15" && [StashItem] == "true"
[Type] == "Breach Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_breach_X_additional_rare_monsters:35,map_breach_%_chance_for_1_additional_breach:2.5,map_breach_monster_quantity_+%:8,map_breach_number_of_magic_packs_+%:1,map_breach_%_chance_for_3_additional_breach:8)] >= "10" && [StashItem] == "true"
[Type] == "Breach Precursor Tablet" && [Rarity] != "Unique" # [StashItem] == "true"


///////////////////
///  Delirium   ///
///////////////////


// Both good Prefix + Suffix
//[Type] == "Delirium Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_item_drop_quantity_+%:7,map_item_drop_rarity_+%:2,map_number_of_magic_packs_+%:1,map_number_of_rare_packs_+%:1.75,map_pack_size_+%:7)] >= "15" && [WeightedSum(map_affliction_encounter_boss_chance_+%:1,map_delirium_doodads_+%_final:1,map_affliction_reward_progress_on_kill_+%:1,map_affliction_pack_size_+%:1,map_affliction_encounter_monster_depth_+%:1,map_delirium_additional_reward_type_chance_%:1.2)] >= "10" && [StashItem] == "true"

// One of 2 good Prefix + Suffix
[Type] == "Delirium Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_item_drop_quantity_+%:7,map_item_drop_rarity_+%:2,map_number_of_magic_packs_+%:1,map_number_of_rare_packs_+%:1.75,map_pack_size_+%:7)] >= "15" && [StashItem] == "true"
[Type] == "Delirium Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_affliction_encounter_boss_chance_+%:1,map_delirium_doodads_+%_final:1,map_affliction_reward_progress_on_kill_+%:1,map_affliction_pack_size_+%:1,map_affliction_encounter_monster_depth_+%:1,map_delirium_additional_reward_type_chance_%:1.2)] >= "10" && [StashItem] == "true"
[Type] == "Delirium Precursor Tablet" && [Rarity] != "Unique" # [StashItem] == "true"

///////////////////
///    Ritual   ///
///////////////////


[Type] == "Ritual Precursor Tablet" # [StashItem] == "true"


///////////////////
///  Overseer   ///
///////////////////

// Good prefixes
[Type] == "Overseer Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_item_drop_quantity_+%:7,map_item_drop_rarity_+%:2,map_number_of_magic_packs_+%:1,map_number_of_rare_packs_+%:1.75,map_pack_size_+%:7)] >= "15" && [StashItem] == "true"
[Type] == "Overseer Precursor Tablet" && [Rarity] != "Unique" # [StashItem] == "true"


//////////////////////
///   Expedition   ///
//////////////////////


//[Type] == "Expedition Precursor Tablet" && [Rarity] != "Unique" # [WeightedSum(map_item_drop_quantity_+%:7,map_item_drop_rarity_+%:2,map_number_of_magic_packs_+%:1,map_number_of_rare_packs_+%:1.75,map_pack_size_+%:7)] >= "15" && [StashItem] == "true"
//[Type] == "Expedition Precursor Tablet" && [Rarity] != "Unique" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                     Jewels     	                           //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


[Type] == "Time-Lost Emerald" && [Rarity] == "Magic" # [StashItem] == "true"
[Type] == "Time-Lost Emerald" && [Rarity] == "Rare" # [StashItem] == "true"

[Type] == "Time-Lost Diamond" && [Rarity] == "Magic" # [StashItem] == "true"
[Type] == "Time-Lost Diamond" && [Rarity] == "Rare" # [StashItem] == "true"

[Type] == "Time-Lost Sapphire" && [Rarity] == "Magic" # [StashItem] == "true"
[Type] == "Time-Lost Sapphire" && [Rarity] == "Rare" # [StashItem] == "true"

[Type] == "Time-Lost Ruby" && [Rarity] == "Magic" # [StashItem] == "true"
[Type] == "Time-Lost Ruby" && [Rarity] == "Rare" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                    Charms 	                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


[Type] == "Golden Charm" && [Rarity] == "Unique" # [StashItem] == "true" // Rite of Passage
[Type] == "Silver Charm" && [Rarity] == "Unique" # [StashItem] == "true" // Fall of the axe
[Type] == "Thawing Charm" && [Rarity] == "Unique" # [StashItem] == "true" // Nascent Hope
[Type] == "Stone Charm" && [Rarity] == "Unique" # [StashItem] == "true" // For utopia
[Type] == "Amethyst Charm" && [Rarity] == "Unique" # [StashItem] == "true" // Forsaken Bangle


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                     Misc 	                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////



///////////////////////////
///                     ///
///   Chance Orb Base   ///
///                     ///
///////////////////////////


[Type] == "Heavy Belt" && [Rarity] == "Normal" # [StashItem] == "true" // Headhunter

//[Type] == "Stellar Amulet" && [Rarity] == "Normal" # [StashItem] == "true"
//[Type] == "Sapphire Ring" && [Rarity] == "Normal" # [StashItem] == "true"
//[Type] == "Attuned Wand" && [ItemLevel] >= "81" && [Rarity] == "Normal" # [StashItem] == "true"
//[Type] == "Siphoning Wand" && [ItemLevel] >= "81" && [Rarity] == "Normal" # [StashItem] == "true"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///                                                                                                                      ///
///                                                                                                                      ///
///                                               Uniques Section                                                        ///
///                                                                                                                      ///
///                                                                                                                      ///
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// ABBYSS META UNIQUES


[Type] == "Ornate Gauntlets" && [Rarity] == "Unique" # [UniqueName] == "Death Articulated" && [StashItem] == "true"
[Type] == "Utility Wraps" && [Rarity] == "Unique" # [UniqueName] == "Thunderfist" && [StashItem] == "true"
[Type] == "Lattice Sandals" && [Rarity] == "Unique" # [UniqueName] == "Bones of Ullr" && [StashItem] == "true"
[Type] == "Primed Quiver" && [Rarity] == "Unique" # [UniqueName] == "Cadiro's Gambit" && [StashItem] == "true"
[Type] == "Viper Cap" && [Rarity] == "Unique" # [UniqueName] == "Constricting Command" && [StashItem] == "true"
[Type] == "Embroidered Gloves" && [Rarity] == "Unique" # [UniqueName] == "Leopold's Applause" && [StashItem] == "true"
[Type] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Kalandra's Touch" && [StashItem] == "true"
[Type] == "Wide Belt" && [Rarity] == "Unique" # [UniqueName] == "The Gnashing Sash" && [StashItem] == "true"
[Type] == "Pearl Ring" && [Rarity] == "Unique" # [UniqueName] == "Snakepit" && [StashItem] == "true"
[Type] == "Amethyst Ring" && [Rarity] == "Unique" # [UniqueName] == "Original Sin" && [StashItem] == "true"
[Type] == "Bloodstone Amulet" && [Rarity] == "Unique" # [UniqueName] == "Yoke of Suffering" && [StashItem] == "true"
[Type] == "Sapphire Ring" && [Rarity] == "Unique" # [UniqueName] == "Dream Fragments" && [StashItem] == "true"
[Type] == "Golden Charm" && [Rarity] == "Unique" # [UniqueName] == "Rite of Passage" && [StashItem] == "true"
[Type] == "Silver Charm" && [Rarity] == "Unique" # [UniqueName] == "The Fall of the Axe" && [StashItem] == "true"
[Type] == "Thawing Charm" && [Rarity] == "Unique" # [UniqueName] == "Nascent Hope" && [StashItem] == "true"
[Type] == "Stone Charm" && [Rarity] == "Unique" # [UniqueName] == "For Utopia" && [StashItem] == "true"
[Type] == "Timeless Jewel" && [Rarity] == "Unique" # [UniqueName] == "Heroic Tragedy" && [StashItem] == "true"
[Type] == "Diamond" && [Rarity] == "Unique" # [UniqueName] == "Heart of the Well" && [StashItem] == "true"
[Type] == "Diamond" && [Rarity] == "Unique" # [UniqueName] == "Megalomaniac" && [StashItem] == "true"
[Type] == "Precursor Tablet" && [Rarity] == "Unique" # [UniqueName] == "Visions of Paradise" && [StashItem] == "true"
//[Type] == "Precursor Tablet" && [Rarity] == "Unique" # [UniqueName] == "The Grand Project" && [StashItem] == "true"
[Type] == "Shrine Sceptre" && [Rarity] == "Unique" # [UniqueName] == "Palm of the Dreamer" && [StashItem] == "true"
[Type] == "Shrine Sceptre" && [Rarity] == "Unique" # [UniqueName] == "Sacred Flame" && [StashItem] == "true"
[Type] == "Desolate Crossbow" && [Rarity] == "Unique" # [UniqueName] == "The Last Lament" && [StashItem] == "true"
//[Type] == "Artillery Bow" && [Rarity] == "Unique" # [UniqueName] == "Fairgraves' Curse" && [StashItem] == "true"
[Type] == "Shrine Sceptre" && [Rarity] == "Unique" # [UniqueName] == "Guiding Palm of the Mind" && [StashItem] == "true"
[Type] == "Shrine Sceptre" && [Rarity] == "Unique" # [UniqueName] == "Guiding Palm of the Eye" && [StashItem] == "true"
[Type] == "Incense Relic" && [Rarity] == "Unique" # [UniqueName] == "The Last Flame" && [StashItem] == "true"
[Type] == "Vase Relic" && [Rarity] == "Unique" # [UniqueName] == "The Desperate Alliance" && [StashItem] == "true"
[Type] == "Sacred Focus" && [Rarity] == "Unique" # [UniqueName] == "Rathpith Globe" && [StashItem] == "true"
[Type] == "Intricate Crest Shield" && [Rarity] == "Unique" # [UniqueName] == "Prism Guardian" && [StashItem] == "true"
[Type] == "Armoured Cap" && [Rarity] == "Unique" # [UniqueName] == "Alpha's Howl" && [StashItem] == "true"
[Type] == "Blacksteel Tower Shield" && [Rarity] == "Unique" # [UniqueName] == "Chernobog's Pillar" && [StashItem] == "true"
[Type] == "Chain Tiara" && [Rarity] == "Unique" # [UniqueName] == "Sandstorm Visage" && [StashItem] == "true"
[Type] == "Heroic Armour" && [Rarity] == "Unique" # [UniqueName] == "The Coming Calamity" && [StashItem] == "true"
[Type] == "Desolate Crossbow" && [Rarity] == "Unique" # [UniqueName] == "The Last Lament" && [StashItem] == "true"
[Type] == "Timeless Jewel" && [Rarity] == "Unique" # [UniqueName] == "Undying Hate" && [StashItem] == "true"
[Type] == "Shrine Sceptre" && [Rarity] == "Unique" # [UniqueName] == "Guiding Palm of the Heart" && [StashItem] == "true"


//////////////////////////////////////////////////////////////
///                                                        ///
///                     Off-Hand Items                     ///
///                                                        ///
//////////////////////////////////////////////////////////////

/////////////////////////////////////////
///                                   ///
///              Quivers              ///
///                                   ///
/////////////////////////////////////////

/////////////////////////////////////////
///                                   ///
///              Shields              ///
///                                   ///
/////////////////////////////////////////

 
[Type] == "Crucible Tower Shield" && [Rarity] == "Unique" # [UniqueName] == "Svalinn" && [StashItem] == "true" 
[Type] == "Stone Tower Shield" && [Rarity] == "Unique" # [UniqueName] == "The Surrender" && [StashItem] == "true" 
//[Type] == "Omen Crest Shield" && [Rarity] == "Unique" # [UniqueName] == "Mahuxotl's Machination" && [StashItem] == "true" 

[Type] == "Jingling Crest Shield" && [Rarity] == "Unique" # [UniqueName] == "Crest Of Andura" && [WeightedSum(mana_regeneration_rate_+%:2,additional_intelligence:5,local_armour_and_energy_shield_+%:1,base_cooldown_speed_+%:2)] >= "370" && [StashItem] == "true" 
[Type] == "Emblem Crest Shield" && [Rarity] == "Unique" # [UniqueName] == "Saffell's Frame" && [WeightedSum(base_cold_damage_resistance_%:1,base_fire_damage_resistance_%:1,base_lightning_damage_resistance_%:1)] >= "75" && [StashItem] == "true" 


/////////////////////////////////////////
///                                   ///
///              Focus                ///
///                                   ///
/////////////////////////////////////////


[Type] == "Tonal Focus" && [Rarity] == "Unique" # [UniqueName] == "Threaded Light" && [spell_damage_+%_per_10_spirit] >= "12" && [StashItem] == "true"
[Type] == "Woven Focus" && [Rarity] == "Unique" # [UniqueName] == "Serpent's Lesson" && [base_maximum_mana] >= "100" && [base_maximum_life] >= "100" && [StashItem] == "true"


//////////////////////////////////////////////////////////////////
///                                                            ///
///                       Armor Items                          ///
///                                                            ///
//////////////////////////////////////////////////////////////////


/////////////////////////////////////////
///                                   ///
///               Gloves              ///
///                                   ///
/////////////////////////////////////////


[Type] == "Fine Bracers" && [Rarity] == "Unique" # [UniqueName] == "Maligaro's Virtuosity" && [StashItem] == "true"
//[Type] == "Furtive Wraps" && [Rarity] == "Unique" # [UniqueName] == "Hand of Wisdom and Action" && [StashItem] == "true" 
[Type] == "Moulded Mitts" && [Rarity] == "Unique" # [UniqueName] == "Atziri's Acuity" && [StashItem] == "true" 

[Type] == "Burnished Gauntlets" && [Rarity] == "Unique" # [UniqueName] == "Aerisvane's Wings" && [WeightedSum(local_armour_and_evasion_+%:1,attack_speed_+%:7,additional_intelligence:2.33)] >= "155" && [StashItem] == "true" 
[Type] == "Linen Wraps" && [Rarity] == "Unique" # [UniqueName] == "Blessed Bonds" && [WeightedSum(local_base_evasion_rating:1,local_energy_shield:2,base_mana_gained_on_enemy_death:2.85)] >= "270" && [StashItem] == "true" 
//[Type] == "Grand Machetes" && [Rarity] == "Unique" # [UniqueName] == "Sine Aequo" && [WeightedSum(skill_speed_+%:4,local_armour_and_evasion_and_energy_shield_+%:1)] >= "185" && [StashItem] == "true" 

//[Type] == "Moulded Mitts" && [Rarity] == "Unique" # [UniqueName] == "Hateforge" && [gain_X_random_charges_on_reaching_maximum_rage] >= "3" && [maximum_rage] >= "10" && [StashItem] == "true"
//[Type] == "Linen Wraps" && [Rarity] == "Unique" # [UniqueName] == "Killjoy" && [WeightedSum(local_evasion_and_energy_shield_+%:1,base_maximum_life:1.2,base_critical_strike_multiplier_+:2)] >= "165" &&  [StashItem] == "true" 
//[Type] == "Intricate Gloves" && [Rarity] == "Unique" # [UniqueName] == "Demon Stitcher" && [WeightedSum(local_energy_shield:2,base_maximum_life:1,base_cast_speed_+%:10,sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast:8)] >= "475" && [StashItem] == "true" 
//[Type] == "Sectioned Bracers" && [Rarity] == "Unique" # [UniqueName] == "Idle Hands" && [local_evasion_rating_+%] >= "60" && [accuracy_rating] >= "100" && [additional_intelligence] >= "10" && [StashItem] == "true" 
//[Type] == "Jewelled Gloves" && [Rarity] == "Unique" # [UniqueName] == "Kitoko's Current" && [attack_and_cast_speed_+%] == "-10" && [additional_dexterity] == "20" && [local_energy_shield_+%] == "50" && [StashItem] == "true"


/////////////////////////////////////////
///                                   ///
///               Boots               ///
///                                   ///
/////////////////////////////////////////


[Type] == "Trimmed Greaves" && [Rarity] == "Unique" # [UniqueName] == "Trampletoe" && [StashItem] == "true"

//[Type] == "Lattice Sandals" && [Rarity] == "Unique" # [UniqueName] == "Bones Of Ullr" && [WeightedSum(base_maximum_life:1.5,base_maximum_mana:1.5,local_energy_shield_+%:1)] >= "168" && [StashItem] == "true"
//[Type] == "Braced Sabatons" && [Rarity] == "Unique" # [UniqueName] == "Darkray Vectors" && [WeightedSum(local_armour_and_evasion_+%:1,base_maximum_lightning_damage_resistance_%:3.33)] >= "175" && [StashItem] == "true"
//[Type] == "Embossed Boots" && [Rarity] == "Unique" # [UniqueName] == "Gamblesprint" && [WeightedSum(local_evasion_rating_+%:1,base_lightning_damage_resistance_%:5.6,additional_dexterity:9.33,base_item_found_rarity_+%:9.33)] >= "590" && [StashItem] == "true"
//[Type] == "Threaded Shoes" && [Rarity] == "Unique" # [UniqueName] == "Ghostmarch" && [local_evasion_and_energy_shield_+%] >= "150" && [base_maximum_mana] >= "50" && [base_chaos_damage_resistance_%] >= "23" && [StashItem] == "true"


/////////////////////////////////////////
///                                   ///
///            Helmets                ///
///                                   ///
/////////////////////////////////////////


//[Type] == "Wrapped Greathelm" && [Rarity] == "Unique" # [UniqueName] == "Black Sun Crest" && [StashItem] == "true"
[Type] == "Armoured Cap" && [Rarity] == "Unique" # [UniqueName] == "Alpha's Howl" && [StashItem] == "true" 
[Type] == "Tribal Mask" && [Rarity] == "Unique" # [UniqueName] == "The Vertex" && [StashItem] == "true" 
//[Type] == "Spired Greathelm" && [Rarity] == "Unique" # [UniqueName] == "Thrillsteel" && [StashItem] == "true" 

[Type] == "Chain Tiara" && [Rarity] == "Unique" # [UniqueName] == "Sandstorm Visage" && [local_energy_shield] >= "120" && [additional_dexterity] >= "29" && [StashItem] == "true"
[Type] == "Heavy Crown" && [Rarity] == "Unique" # [UniqueName] == "Cornathaum" && [base_item_found_rarity_+%] >= "20" && [additional_intelligence] >= "49" && [StashItem] == "true"

[Type] == "Felt Cap" && [Rarity] == "Unique" # [UniqueName] == "Goldrim" && [base_resist_all_elements_%] >= "35" && [StashItem] == "true"
[Type] == "Brimmed Helm" && [Rarity] == "Unique" # [UniqueName] == "Greymake" && [WeightedSum(additional_dexterity:1,additional_intelligence:1,additional_strength:1)] >= "130" && [StashItem] == "true" 
[Type] == "Grand Visage" && [Rarity] == "Unique" # [UniqueName] == "Solus Ipse" && [WeightedSum(local_armour_and_evasion_and_energy_shield_+%:1,base_maximum_mana:1.5)] >= "330" && [StashItem] == "true"
[Type] == "Chain Tiara" && [Rarity] == "Unique" # [UniqueName] == "Forbidden Gaze" && [local_energy_shield_+%] >= "100" && [base_maximum_cold_damage_resistance_%] >= "5" && [base_cold_damage_resistance_%] >= "49"  [StashItem] == "true" 


/////////////////////////////////////////
///                                   ///
///            Body Armor             ///
///                                   ///
/////////////////////////////////////////


[Type] == "Smuggler Coat" && [Rarity] == "Unique" # [UniqueName] == "Queen of the Forest" && [StashItem] == "true"
//[Type] == "Silk Robe" && [Rarity] == "Unique" # [UniqueName] == "Temporalis" && [StashItem] == "true"
//[Type] == "Grand Regalia" && [Rarity] == "Unique" # [UniqueName] == "Morior Invictus" && [StashItem] == "true"
[Type] == "Conqueror Plate" && [Rarity] == "Unique" # [UniqueName] == "Kaom's Heart" && [StashItem] == "true"

[Type] == "Champion Cuirass" && [Rarity] == "Unique" # [UniqueName] == "The Brass Dome" && [local_physical_damage_reduction_rating_+%] >= "495" && [base_maximum_all_resistances_%] == "-1" && [StashItem] == "true"
[Type] == "Explorer Armour" && [Rarity] == "Unique" # [UniqueName] == "Pragmatism" && [WeightedSum(local_armour_and_evasion_+%:1,base_resist_all_elements_%:15)] >= "550" && [StashItem] == "true"
[Type] == "Altar Robe" && [Rarity] == "Unique" # [UniqueName] == "The Covenant" && [WeightedSum(base_maximum_life:1,local_energy_shield_+%:1)] >= "275" && [StashItem] == "true" 
[Type] == "Scale Mail" && [Rarity] == "Unique" # [UniqueName] == "Doryani's Prototype" && [local_armour_and_evasion_+%] >= "99" && [base_maximum_life] >= "99" && [StashItem] == "true"
[Type] == "Vaal Cuirass" && [Rarity] == "Unique" # [UniqueName] == "Greed's Embrace" && [WeightedSum(local_physical_damage_reduction_rating_+%:1,base_item_found_rarity_+%:3,base_fire_damage_resistance_%:5)] >= "460" && [StashItem] == "true"
//[Type] == "Mail Vestements" && [Rarity] == "Unique" # [UniqueName] == "Icetomb" && [additional_intelligence] >= "30" && [additional_strength] >= "30" && [base_cold_damage_resistance_%] >= "40" && [StashItem] == "true" 
//[Type] == "Knight Armour" && [Rarity] == "Unique" # [UniqueName] == "Perfidy" && [avoid_physical_damage_%] >= "39" && [avoid_chaos_damage_%] >= "39" && [local_armour_and_evasion_+%] >= "148" && [StashItem] == "true"
[Type] == "Garment" && [Rarity] == "Unique" # [UniqueName] == "Skin Of The Loyal" && [base_resist_all_elements_%] >= "40" && [StashItem] == "true"
[Type] == "Garment" && [Rarity] == "Unique" # [UniqueName] == "Tabula Rasa" && [StashItem] == "true"


//////////////////////////////////////////////////////////////////
///                                                            ///
///                       Jewelry                              ///
///                                                            ///
//////////////////////////////////////////////////////////////////

/////////////////////////////////////////
///                                   ///
///              Amulets              ///
///                                   ///
/////////////////////////////////////////


[Category] == "Amulet" && [Rarity] == "Unique" # [UniqueName] == "Fireflower" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Unique" # [UniqueName] == "Carnage Heart" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Unique" # [UniqueName] == "Eye of Chayula" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Unique" # [UniqueName] == "Astramentis" && [StashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Unique" # [UniqueName] == "Defiance of Destiny" && [StashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Unique" # [UniqueName] == "Serpent's Egg" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Unique" # [UniqueName] == "The Everlasting Gaze" && [StashItem] == "true" 


/////////////////////////////////////////
///                                   ///
///              Rings                ///
///                                   ///
/////////////////////////////////////////


[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Kalandra's Touch" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Dream Fragments" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Original Sin" && [StashItem] == "true" 
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Death Rush" && [StashItem] == "true" 
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Snakepit" && [StashItem] == "true" 
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Levinstone" && [StashItem] == "true" 
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Sekhema's Resolve" && [StashItem] == "true" 
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Ventor's Gamble" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Thief's Torment" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Seed Of Cataclysm" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Andvarius" && [StashItem] == "true"

[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Serpent's Egg" && [WeightedSum(additional_all_attributes:1,base_chaos_damage_resistance_%:0.86)] >= "35" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Idol Of Uldurn" && [WeightedSum(base_maximum_life:1,additional_dexterity:4)] >= "155" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Beacon Of Azis" && [base_maximum_mana] >= "100" && [base_spirit_from_equipment] >= "15" && [StashItem] == "true"

[Category] == "Ring" && [Rarity] == "Unique" # [UniqueName] == "Serpent's Egg" && [StashItem] == "true"

/////////////////////////////////////////
///                                   ///
///              Belts                ///
///                                   ///
/////////////////////////////////////////


[Type] == "Heavy Belt" && [Rarity] == "Unique" # [UniqueName] == "Headhunter" && [StashItem] == "true"
//[Type] == "Utility Belt" && [Rarity] == "Unique" # [UniqueName] == "Ingenuity" && [StashItem] == "true"
[Type] == "Ornate Belt" && [Rarity] == "Unique" # [UniqueName] == "Ryslatha's Coil" && [StashItem] == "true"

[Type] == "Plate Belt" && [Rarity] == "Unique" # [UniqueName] == "Inferno Clasp" && [WeightedSum(local_base_physical_damage_reduction_rating:1,additional_strength:14.5,base_maximum_fire_damage_resistance_%:58,base_fire_damage_resistance_%:5.8)] >= "1100" && [StashItem] == "true"


/////////////////////////////////////////
///                                   ///
///             Jewels                ///
///                                   ///
/////////////////////////////////////////


[Category] == "Jewel" && [Rarity] == "Unique" # [UniqueName] == "Against the Darkness" && [StashItem] == "true"
[Category] == "Jewel" && [Rarity] == "Unique" # [UniqueName] == "From Nothing" && [StashItem] == "true" 
[Category] == "Jewel" && [Rarity] == "Unique" # [UniqueName] == "Grand Spectrum" && [StashItem] == "true"
[Category] == "Jewel" && [Rarity] == "Unique" # [UniqueName] == "The Adorned" && [StashItem] == "true" 
[Category] == "Jewel" && [Rarity] == "Unique" # [UniqueName] == "Controlled Metamorphosis" && [StashItem] == "true" 
[Category] == "Jewel" && [Rarity] == "Unique" # [UniqueName] == "Grand Spectrum" && [StashItem] == "true" 
[Category] == "Jewel" && [Rarity] == "Unique" # [UniqueName] == "Heart of the Well" && [StashItem] == "true" 


/////////////////////////////////////////
///                                   ///
///            Flasks                 ///
///                                   ///
/////////////////////////////////////////


//[Category] == "Ultimate Life Flask" && [Rarity] == "Unique" # [UniqueName] == "Olroth's Resolve" && [StashItem] == "true" 
//[Category] == "Ultimate Mana Flask" && [Rarity] == "Unique" # [UniqueName] == "Melting Maelstrom" && [StashItem] == "true" 


//////////////////////////////////////////////////////////////////
///                                                            ///
///                       Weapons                              ///
///                                                            ///
//////////////////////////////////////////////////////////////////

/////////////////////////////
///                       ///
///         Wands         ///
///                       ///
/////////////////////////////

/////////////////////////////
///                       ///
///       Sceptre         ///
///                       ///
/////////////////////////////


[Type] == "Shrine Sceptre" && [Rarity] == "Unique" # [UniqueName] == "Sacred Flame" && [StashItem] == "true" 


/////////////////////////////////////////
///                                   ///
///              Melee                ///
///                                   ///
/////////////////////////////////////////


[Type] == "Glass Shank" && [Rarity] == "Unique" # [UniqueName] == "Winter's Bite" && [StashItem] == "true"
//[Type] == "Long Quarterstaff" && [Rarity] == "Unique" # [UniqueName] == "Pillar of the Caged God" && [StashItem] == "true"
//[Rarity] == "Unique" # [UniqueName] == "INCOMPLETE" && [StashItem] == "true"


/////////////////////////////////////////
///                                   ///
///             Ranged                ///
///                                   ///
/////////////////////////////////////////




//////////////////////////////////////////////////////////////////
///                                                            ///
///                         Misc                               ///
///                                                            ///
//////////////////////////////////////////////////////////////////


//[Rarity] == "Unique" # [UniqueName] == "The Last Flame" && [StashItem] == "true" 
//[Rarity] == "Unique" # [UniqueName] == "The Desperate Alliance" && [StashItem] == "true"


//////////////////////////////////////////////////////////////////
///                                                            ///
///                       Corruption                           ///
///                                                            ///
//////////////////////////////////////////////////////////////////


[Type] == "Crude Bow" && [Rarity] == "Unique" # [UniqueName] == "Widowhail" && [StashItem] == "true" 
[Type] == "Gold Circlet" && [Rarity] == "Unique" # [UniqueName] == "Atziri's Disdain" && [StashItem] == "true" 
[Type] == "Wrapped Greathelm" && [Rarity] == "Unique" # [UniqueName] == "Black Sun Crest" && [StashItem] == "true"
//[Type] == "Long Quarterstaff" && [Rarity] == "Unique" # [UniqueName] == "Pillar of the Caged God" && [StashItem] == "true"

