// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [IgnoreMap], [IgnoreTablet], [UseTablet], [WaystoneTier], [UpgradeToMagic], [UpgradeToRare], [AugmentIfPossible], [ExaltIfPossible], [Corrupt], [UpgradeWaystoneTier].
// Please note that [IgnoreMap] has higher priority than other keys.
// [IgnoreTablet] prevents the bot from placing tablets on the atlas.
// Whenever you use the "less than" symbol (<) for WaystoneTier, you'll need to add [WaystoneTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
// Big thanks to jps42 for updating and improving this file.

// Example: Run rare maps level less than 3
// [WaystoneTier] >= "1" && [WaystoneTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B O O K M A R K                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
//
//Bookmark
//General Settings
//Map Mods - Ignore
//
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            GENERAL SETTINGS                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Map Tier setting
[WaystoneTier] >= "1" && [WaystoneTier] <= "16" # [RunMap] == "true" // Run Waystones (1-16)

// Map Rarity to Run (Uncommenting means Ignore)
[Rarity] == "Unique" # [IgnoreMap] == "true"
// [Rarity] == "Rare" # [IgnoreMap] == "true"
// [Rarity] == "Magic" # [IgnoreMap] == "true"
// [Rarity] == "Normal" # [IgnoreMap] == "true"

// If you want to transmute or alch maps before running them. 
[Category] == "Waystone" && [Rarity] == "Normal" # [UpgradeToRare] == "true" // Use Alchemy - Careful with this vs regal augmentation
// [Category] == "Waystone" && [Rarity] == "Normal" # [UpgradeToMagic] == "true" // Use Transmutation

// Map augmentation
[Category] == "Waystone" && [Rarity] == "Magic" # [AugmentIfPossible] == "true" // Use Augmentation
[Category] == "Waystone" && [Rarity] == "Magic" # [UpgradeToRare] == "true" // Use Regal
// [Category] == "Waystone" && [Rarity] == "Rare" # [ExaltIfPossible] == "4" // Use Exalted Orbs Until 4 Mods are Reached
// [Category] == "Waystone" && [Rarity] == "Rare" && [WaystoneTier] >= "15" # [Corrupt] == "true" // Use Vaal Orb for tier 15 waystones, make sure that runmap setting is setup to tier 16

// Tablet Settings
[Category] == "Tablet" # [UseTablet] == "true" // Store all tablets in tablet stash tabs for placement
[Category] == "Tablet" && [Rarity] == "Unique" # [IgnoreTablet] == "true" // Ignore unique tablets (they will still be picked up and stashed to regular tabs)

// Tablet Crafting (tablets can have up to 4 explicit mods)
[Category] == "Tablet" && [Rarity] == "Normal" # [UpgradeToRare] == "true" // Use Transmutation then Regal
[Category] == "Tablet" && [Rarity] == "Magic" # [AugmentIfPossible] == "true" // Use Augmentation
// [Category] == "Tablet" && [Rarity] == "Magic" # [UpgradeToRare] == "true" // Use Regal
// [Category] == "Tablet" && [Rarity] == "Rare" # [ExaltIfPossible] == "4" // Use Exalted Orbs until 4 mods

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - IGNORE                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Ignore Map - (Select Map Rarity for each mod to ignore)

// PREFIX

// [map_item_drop_quantity_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Quantity of Items found in this Area
// [map_item_drop_quantity_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Quantity of Items found in this Area 

// [map_item_drop_rarity_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Rarity of Items found in this Area
// [map_item_drop_rarity_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Rarity of Items found in this Area

// [map_gold_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Gold found in this Area
// [map_gold_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Gold found in this Area

// [map_experience_gain_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Experience gain
// [map_experience_gain_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Experience gain

// [map_pack_size_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Pack size
// [map_pack_size_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Pack size

// [map_monster_tre_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased number of Monster Packs
// [map_monster_tre_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased number of Monster Packs

// [map_chest_amount_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased amount of Chests
// [map_chest_amount_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased amount of Chests

// [map_number_of_magic_packs_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Magic Monsters
// [map_number_of_magic_packs_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Magic Monsters

// [map_number_of_rare_packs_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased number of Rare Monsters
// [map_number_of_rare_packs_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased number of Rare Monsters

// [map_number_of_magic_packs_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Magic Monsters
// [map_number_of_magic_packs_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Magic Monsters

// [map_magic_chest_amount_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased amount of Magic Chests
// [map_magic_chest_amount_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased amount of Magic Chests

// [map_rare_chest_amount_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased amount of Rare Chests
// [map_rare_chest_amount_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased amount of Rare Chests

// [map_magic_pack_size_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Magic Pack Size
// [map_magic_pack_size_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Magic Pack Size

// [map_rare_monster_num_additional_modifiers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Rare Monsters have additional Modifier
// [map_rare_monster_num_additional_modifiers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Rare Monsters have additional Modifier

// [maps_with_bosses_additional_shrine_+] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains an additional Shrine
// [maps_with_bosses_additional_shrine_+] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains an additional Shrine

// [maps_with_bosses_additional_strongbox_+] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains an additional Strongbox
// [maps_with_bosses_additional_strongbox_+] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains an additional Strongbox

// [maps_with_bosses_additional_essence_+] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains an additional Essence
// [maps_with_bosses_additional_essence_+] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains an additional Essence

// [map_monster_additional_undead_packs] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains # additional packs of Undead
// [map_monster_additional_undead_packs] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains # additional packs of Undead

// [map_monster_additional_beasts_packs] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains # additional packs of Beasts
// [map_monster_additional_beasts_packs] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains # additional packs of Beasts

// [map_monster_additional_ezomyte_packs] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains # additional packs of Ezomyte Monsters
// [map_monster_additional_ezomyte_packs] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains # additional packs of Ezomyte Monsters

// [map_monster_additional_faridun_packs] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains # additional packs of Faridun Monsters
// [map_monster_additional_faridun_packs] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains # additional packs of Faridun Monsters

// [map_monster_additional_vaal_packs] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains # additional packs of Vaal Monsters
// [map_monster_additional_vaal_packs] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains # additional packs of Vaal Monsters

// [map_monster_additional_baron_packs] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains # additional packs of Iron Guards
// [map_monster_additional_baron_packs] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains # additional packs of Iron Guards

// [map_monster_additional_perennial_packs] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains # additional packs of Plagued Monsters
// [map_monster_additional_perennial_packs] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains # additional packs of Plagued Monsters

// [map_monster_additional_doryani_packs] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains # additional packs of Transcended Monsters
// [map_monster_additional_doryani_packs] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains # additional packs of Transcended Monsters

// [map_monster_additional_bramble_packs] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area contains # additional packs of Bramble Monsters
// [map_monster_additional_bramble_packs] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area contains # additional packs of Bramble Monsters


// SUFFIX

// [map_monsters_%_all_damage_to_gain_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters deal % of Damage as Extra Fire
// [map_monsters_%_all_damage_to_gain_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters deal % of Damage as Extra Fire

// [map_monsters_%_all_damage_to_gain_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters deal % of Damage as Extra Cold
// [map_monsters_%_all_damage_to_gain_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters deal % of Damage as Extra Cold

// [map_monsters_%_all_damage_to_gain_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters deal % of Damage as Extra Lightning
// [map_monsters_%_all_damage_to_gain_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters deal % of Damage as Extra Lightning

// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Monster Damage
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Monster Damage

// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Increased Monster Movement Speed
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Increased Monster Movement Speed

// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters have % increased Critical Hit Chance
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters have % increased Critical Hit Chance

// [map_monsters_life_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % more Monster Life
// [map_monsters_life_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % more Monster Life

// [map_monsters_additional_elemental_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % Monster Elemental Resistances
// [map_monsters_additional_elemental_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % Monster Elemental Resistances

// [map_monsters_additional_strength_ratio_%_for_armour] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters are Armoured
// [map_monsters_additional_strength_ratio_%_for_armour] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters are Armoured

// [map_monsters_additional_dexterity_ratio_%_for_evasion] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters are Evasive
// [map_monsters_additional_dexterity_ratio_%_for_evasion] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters are Evasive

// [map_monsters_maximum_life_%_to_add_to_maximum_energy_shield] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters gain % of Maximum Life as Extra Maximum Energy Shield
// [map_monsters_maximum_life_%_to_add_to_maximum_energy_shield] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters gain % of Maximum Life as Extra Maximum Energy Shield

// [map_monsters_chance_to_poison_on_hit_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters have % chance to Poison on Hit
// [map_monsters_chance_to_poison_on_hit_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters have % chance to Poison on Hit

// [map_monsters_chance_to_inflict_bleeding_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters have % chance to Bleed on Hit
// [map_monsters_chance_to_inflict_bleeding_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters have % chance to Bleed on Hit

// [map_monsters_ailment_threshold_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters have % increased Ailment Threshold
// [map_monsters_ailment_threshold_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters have % increased Ailment Threshold

// [map_monsters_armour_break_physical_damage_%_dealt_as_armour_break] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters Break Armour equal to % of Physical Damage dealt
// [map_monsters_armour_break_physical_damage_%_dealt_as_armour_break] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters Break Armour equal to % of Physical Damage dealt

// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters have % increased Accuracy Rating
// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters have % increased Accuracy Rating

// [map_monsters_%_all_damage_to_gain_as_chaos] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters deal % of Damage as Extra Chaos
// [map_monsters_%_all_damage_to_gain_as_chaos] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters deal % of Damage as Extra Chaos

// [map_monsters_hit_damage_stun_multiplier_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters have % increased Stun Buildup
// [map_monsters_hit_damage_stun_multiplier_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters have % increased Stun Buildup

// [map_monsters_hit_damage_freeze_multiplier_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters have % increased Freeze Buildup
// [map_monsters_hit_damage_freeze_multiplier_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters have % increased Freeze Buildup

// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters fire x additional Projectiles
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters fire x additional Projectiles

// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters have % increased Area of Effect
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters have % increased Area of Effect

// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Players are Cursed with Enfeeble
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Players are Cursed with Enfeeble

// [map_temporal_chains_curse_zones] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Players are Cursed with Temporal Chains
// [map_temporal_chains_curse_zones] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Players are Cursed with Temporal Chains

// [map_elemental_weakness_curse_zones] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Players are Cursed with Elemental Weakness
// [map_elemental_weakness_curse_zones] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Players are Cursed with Elemental Weakness

// [map_base_ground_fire_damage_to_deal_per_10_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area has patches of Burning Ground
// [map_base_ground_fire_damage_to_deal_per_10_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area has patches of Burning Ground

// [map_ground_ice_base_magnitude] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area has patches of Chilled Ground
// [map_ground_ice_base_magnitude] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area has patches of Chilled Ground

// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Area has patches of Shocked Ground
// [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Area has patches of Shocked Ground

// [map_monsters_penetrate_elemental_resistances_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monster Damage Penetrates % Elemental Resistances
// [map_monsters_penetrate_elemental_resistances_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monster Damage Penetrates % Elemental Resistances

// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // -% maximum Player Resistances
// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // -% maximum Player Resistances

// [map_player_charges_gained_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Players gain % reduced Flask Charges
// [map_player_charges_gained_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Players gain % reduced Flask Charges

// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Players have % less Recovery Rate of Life and Energy Shield
// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Players have % less Recovery Rate of Life and Energy Shield

// [map_player_cooldown_speed_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Players have % less Cooldown Recovery Rate
// [map_player_cooldown_speed_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Players have % less Cooldown Recovery Rate

// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters take % reduced Extra Damage from Critical Hits
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters take % reduced Extra Damage from Critical Hits

// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // % less effect of Curses on Monsters
// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // % less effect of Curses on Monsters

// [map_monsters_steal_charges] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Monsters have % chance to steal Power, Frenzy and Endurance charges on Hit
// [map_monsters_steal_charges] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Monsters have % chance to steal Power, Frenzy and Endurance charges on Hit
